2024-05-17


Horseshit

  • 'Anti-sex' beds have arrived at Paris Olympics — after horny athletes admit to orgies

    “Anti-sex” beds have arrived in Paris ahead of the 2024 Olympic Games, with their materials and small size allegedly aimed at deterring athletes from getting kinky during the competition. The beds’ twin size means there’s no room for the competitors to sidle up together. The beds are manufactured by Airweave, which also made the products for the 2020 Olympic Games in Tokyo, Japan.

    The coronavirus has forced a number of social distancing measures at the Summer Games, but the recyclable cardboard beds provided by organizers are not one of them.

    Paul Chelimo, an American distance runner, speculated on Twitter that the beds were unable to support more than one person and were “aimed at avoiding intimacy among athletes.” Soon the beds were being labeled on social media as “anti-sex.” Rhys McClenaghan, a gymnast from Ireland, called the claim “fake news.” A video he posted on Twitter showed him jumping on his bed to demonstrate that it could withstand vigorous activity. The official Olympics Twitter account reposted Mr. McClenaghan’s video, adding: “Thanks for debunking the myth.”

    Olympic officials still prefer that athletes sleep alone while in Tokyo, and stay away from each other everywhere else as well. A playbook outlining safety measures advises Olympic participants to “avoid unnecessary forms of physical contact such as hugs, high-fives and handshakes.”

  • Valid question, but any answer the NYT offers is suspect: Why do people make music?

  • Nevada parents wrongfully accused of child abuse file lawsuit against hospital

  • Deadly US Oil Blast Exposes Risks of Pushing Profits over Safety

  • Florida man learns he's not a US citizen after 60 years of voting, paying taxes

  • Divorce left me struggling to find love. I found it in an AI partner

  • I tried the GameScent so you don't have to, and trust me, you don't want to

    GameScent bills itself as a device that uses the magic of AI to inject scents into the air based on what's happening from moment to moment in your game: "Haptic stench," as hardware writer Nick Evanson put it when GameScent was announced earlier this year. Six scents are included with the base unit: Gunfire, explosions, racing cars, forest, storm, and "clean air," which is actually intended to eliminate the other scents—so really, it's five and a neutralizer. It's not the most well-rounded mix, but enough for the typical mainstream gamer? I guess that's the theory.

    At first I wasn't certain it was working at all, until I foolishly leaned directly over the device just as it triggered, sending a belch of eau de gunfire straight and forcefully up my snoot. If you've ever inhaled a cigarette through your nose, you'll have a rough idea of what the experience was like; if you haven't, well, don't. Trust me. I did eventually notice a vaguely acrid scent filling the room after I'd spent some time causing chaos in Montana, but it wasn't anything distinct, just a faintly sulfuric smell that hung in the air constantly, regardless of what I was doing. I also noticed that my eyes were burning.

    Technically, GameScent does work, to the extent that it occasionally farts odours into the air. But it fails in every meaningful way. The collection of scents is incredibly limited, and there's no mixing or variation in intensity; it just goes off, like someone shooting a burst of old, rancid Glade into your face every so often. And there's no connection to what's happening on the screen. AI in general is a hollow promise but this feels like an especially egregious application of a marketing buzzword.


Rank Propaganda / Thought Policing / World Disordering

Pox / COVID / BioTerror AgitProp

Info Rental / ShowBiz / Advertising

TechSuck / Geek Bait

  • A Transport Protocol View of Starlink

    Starlink provides a somewhat unique data link service. It has a very high jitter rate, a packet drop rate of around 1%-2% that is unrelated to network congestion, and a latency profile that jumps on a regular basis every 15 seconds. From the perspective if the TCP protocol, Starlink represents an unusually hostile link environment, and older variants of TCP, such as Reno TCP, that react quickly to packet loss and recover slowly, can perform very poorly when used across Starlink connections.

Gubmint / Poilitcks / Law Making

World